![]() While it’s great that they included a lot of them, it’s hard to accurately pick out the button and switch you want while you’re wearing it. What isn’t particularly comfortable however is accessing the buttons on the headset itself. It can get rather warm after about an hour of use but it’s certainly far from the warmest headset around, so I’d say that it’s acceptable. It’s light on the head, the ear cushions are soft, and the headband conforms to your head without the need for manual adjustments. Sony Pulse 3D Wireless Headset Review – Wearing the headsetįor those of you who game for long hours, the Sony Pulse 3D Wireless Headset is surprisingly very comfortable. Stereo, 7.1-Channel Virtual Surround (Tempest 3D AudioTech) Now, let’s see if it can perform as well as it looks. There are plenty of buttons on it which means you can rely on simple, direct adjustments and controls. Overall, the Sony Pulse 3D Wireless Headset is certainly one of the better looking gaming headsets around but it’s likely one that you’ll be keeping at home instead of bringing it around with you. Highly likely if you plan on bringing it around, you will have to put around your neck or an area in your bag that lets it comfortably through the headband. However, as this one can’t be folded, storing it isn’t exactly easy, which reduces its portability. The microphone is built-in, so you will not see those boom microphones here, and makes it relatively easier to store. Compared to most gaming headsets, this may seem excessive but keep in mind that it’s intended for use on the PS5, whereas PC gaming headsets have the luxury of using proprietary software.Īs far as size is concerned, it’s relatively compact for an over-ear gaming headset. ![]() This includes the 3.5mm audio port, USB-C port, mute switch, monitor switch, audio balance rocker (chat and game audio), and power button. There are quite a few things to be found on the right ear cup. Virtual surround sound has always been a pretty useless gimmick, but it seems Sony finally made it work.Sony Pulse 3D Wireless Headset Review – Buttons and switches But it's enough to give the PS5 games that support it (see a complete list below) a satisfying injection of drama, scale, and immersion. It's not like jacking your ears directly into a high-end surround sound system. If you're thinking about embracing it yourself, just remember to temper your expectations: it's a powerful effect, but a subtle one. Now whenever a new PS5 game or upgrade is announced, the first thing I check is whether it has 3D audio support. Sony also released a midnight black edition recently if you don't like the standard colour. The Pulse 3D wireless headset is available now for around $100, or possibly a little less if you shop around. Its aesthetic matches the PS5 nicely too, so if you're as into tech uniformity as I am, it looks nice sitting next to the console and DualSense. But the way the Pulse 3D works with the PS5 as an official peripheral makes it feel a bit more special than just plugging in a pair of random Sennheisers-and from my experience, the 3D audio just works better with it. There are better sounding headsets out there, especially if your budget stretches beyond the $100 mark. It's integrated wonderfully into the PS5 hardware too, with functionality built in at an OS level, including an adjustable EQ and a battery meter on the dashboard-incidentally, you're looking at about 12 hours of play per charge, which is done via USB-C. I really don't have a bad word to say about the 3D Pulse, and I'm extremely picky when it comes to audio gear. The closed back cups create a nice seal around your ears, blocking out background noise, and the soundstage is brilliantly wide and open-essential for making sound feel big. This lightness makes it a little flimsy, but it's a worthy sacrifice for a headset you can wear for hours without discomfort. ![]() It's delightfully unintrusive, which helps you get lost in the soundscape. It's incredibly light for one, and sometimes I forget I'm even wearing it-something not many gaming headsets can claim. The design and construction of the Pulse 3D also contributes to the effectiveness of the spatial audio. After experiencing it, going back to a game that doesn't support it feels like a step back. But with the 3D audio tech on PS5, the effect is richer and more dynamic, which makes for a more convincing and readable soundscape overall. Some of the earliest 3D games let you locate enemies based on sound. Directional audio is nothing new in games, of course. The latter is an example of how 3D audio can actually impact how a game plays. I also enjoy the way it simulates directional audio-from something as simple as a dragon swooping over your head in Demon's Souls, to anticipating the approach of an enemy based on where the sound of their footsteps are coming from. ![]()
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